My Role: Technical Designer
Skills Used:
- Systems Design
- UI Design
(Images from ign.com, mobygames.com, gamespot.com, and starwars.wikia.com)
Tools:
- Proprietary Lucasarts level editor
- Proprietary Lucasarts scripting language
Genre: Flight-sim action shooter
Platforms:
- PS2
- XBox
- PSN
- PC
I set up the starfighters and capital ships to work in the game engine. I integrated their art & sound, set up their physics, scripted the AIs & created their projectiles.
I worked with the Level Design team to identify their specific mission needs, and suggested or created craft for their use. This also involved extensive gameplay tuning, where I adjusted each craft’s settings to their appropriate difficulty.
I also helped hook up the in-game HUD UI. I positioned the dynamic UI elements, set up parameters for the targeting reticules, and hooked up ammo trackers.