My Role: Technical Designer
Skills Used:
- Systems Design
- UI Design
- Writing
(Images from gamesdbase.com, giantbomb.com, youtube.com and starwars.wikia.com)
Tools:
- Proprietary Lucasarts level editor
- Proprietary Lucasarts scripting language
- Filemaker Pro
Genre: Flight-sim action shooter, multiplayer
Platforms:
- PS2
- XBox
- PSN
This game was the sequel to Star Wars: Stafighter. Like with the first game, I worked with the HUD, integrated assets, set physics, created combat behaviors, and tuned balancing numbers.
The main new feature in the sequel was support for 2 player co-op in the story campaign, as well as player vs player missions. I handled the complex unit tuning that was needed to adjust from 1 player opponent to 2 player opponents. I also tuned the ships and weapons that players used against each other.
I also wrote a small amount of dialogue for general flight chatter and side characters. All the writing had to be particular to the Star Wars IP and meet stringent licensing criteria.