My Role: Designer
- Puzzle/Minigame Design
- Level Design
(Image from mobygames.com)
- MEL script
Genre: Puzzle minigames, within a 3rd person action adventure shooter
I was brought on to prototype and build the minigames interspersed through the RTX levels. The minigames were in a TRON-like cyberspace, and the puzzles involved moving along power/circuit lines in order to unlock doors, activate computers, etc. I built all the minigame levels within Maya, used MEL for scripting, and used a plugin to export to the RTX engine.
I also placed all the health & ammo pickups within the greater action/shooter game.