My Role: Production Designer
Skills Used:
- Systems Design
(Images from mobygames.com)
Tools:
- Renderware Studio
- Havok
Genre: Racing
Platforms:
- PSP
I tuned the Havok physics of several of the racing cars, which controlled everything about how they moved. This included how they turned, their speed, braking, friction on different surfaces, and how they handled collisions. I also tuned the alternate sets of physics for their “powerslide” maneuver, which was a cartoon version of drifting.